One major, but often-forgotten part of medieval history is the monastery; religious complexes inhabited by monks, who dedicated their lives to the worship of god, and the preservation and recording of spiritual knowledge. Monasteries served several important roles in medieval Europe, roles which could be adapted to serve the needs of a D&D game. Firstly, monasteries were incredibly wealthy. At their height, the greatest of monasteries owned more land, and had more income than, the strongest of secular lords; in no small part the result of centuries of religiously-motivated donations. More wealth was held in the form of holy relics - including the likes of thorns from the Crown of Thorns, fragments of the True Cross, vials of the blood of Christ, the bones of saints, and so on. The potential for D&D is clear to see. Monasteries could recruit player characters to track down religious relics for them, which would, of course, found in dungeons and wild places. Less scrupulous playe...